3.
Ibliss grinned, slightly parting
his jaws to show his teeth, taking in the gurgling laughter of those assembled
around him. Glug-glug roar. Glug-glug roar. Some light applause, in the form of
tooth-clacking and claw-tapping. And
then a slightly jeering voice from near the back of the assembly: “Very large, very lovely, Ibliss, but size
isn’t everything. Is this seriously what
you are exhibiting as a candidate? It
doesn’t even have hands.” This was
true. The beast Ibliss was showcasing
was a typical saurian of the long-necked, long-tailed variety common to much of
Aten III. It was massive, so big that it
didn’t have much room to move in its narrow end of the arena, even had it not been
tethered by two legs to the floor by its cage.
It was only quasi-bipedal, in that it could rear up on two legs, but it
normally walked on all four, which effectively prevented it from holding or
manipulating anything. And its tiny head
betrayed the absence of anything like a reasonably large brain, unless it (or a
spare) was stored somewhere else in that bulky body.
He stood, moving from his comfy
chair in the arena’s central box to the pedestal and its control box. “No, Orrgthith. That’s just what we feed the candidate.” He
pressed a cage release button, and at the near end of the arena, an iron
grating fell open, exposing one end of one of the larger cages concealed
beneath the arena seats. A snorting
exhalation could be heard within the shadowed depths of the cage, and then
something stepped out, something huge, yellowy tan with black stripes, and kind
of feathery around the head, neck and tail.
It was vaguely Dragon-shaped, like a bizarre cloning experiment gone
awry, but much bigger: maybe four times
as tall as Ibliss, and at least three times as long. But the head was very oversized and the
forearms very undersized. It walked
slowly, taking plodding steps, peering upward at the seated Gamers, sniffing
the air. Ibliss had been feeding Rex in
this manner for weeks, so it had come to associate the scent of Orrkuttssh with
food…he hoped, without actually associating that scent as food. At first, Rex
couldn’t always be counted on to be hungry when there was an audience, but with
repeated feedings, and an occasional bit of electrostimulation applied to the
prey animal, it began to recognize the routine, and now seemed to enjoy the
attention, even to bask in it. Ibliss
knew it had sighted the other beast at the opposite end of the arena, had undoubtedly
been aware of it long before its own cage was opened. But he also knew it would feign disinterest
for a few minutes while the prey beast cowered, neck stretched along the
ground, before charging. The arena
wasn’t large, and there wasn’t much room to build up speed, just a few hundred
paces from end to end (and a quarter of that for a creature the size of
Rex). So Rex had learned to sniff
aimlessly around the arena for a few minutes, territorially flexing his
plumage, before “discovering” the prey’s scent and taking off at a fast pace in
the opposite direction, running along the rim to curve around and “catch the
prey from behind.” The prey animal,
unable to run, usually hoisted its tail well above the ground to serve as a
defensive lash, and it pulled its long neck into a sinuous curve and began
thrashing its head wildly from side to side, presenting as difficult a target
as it could. It made for a good show.
When Rex took off, his body
rotated from a sloping, head-up attention position to a near-horizontal
attitude, and he ran with amazing speed, especially considering he was tracing
a tightly-confined leftward curve rather than a straight line. Some gaspy hisses emerged from the assembled
Gamers, and more laughs. The creature’s
tread was much louder than a Dragon’s, and some of those assembled in the seats
jumped with each step, feeling an unaccustomed shock through the floor. Rex was truly an impressive beast when in
motion. When he encountered the prey
animal, rather than leaping onto its back and biting the neck (as was his usual
attack mode), this time he stepped on the animal’s neck with one vast
three-toed foot, stepping with the other on its tail. The victim swung its head up to bite
ineffectually at his foot and leg. Then
he pivoted at the hips, inclining his body back into that sloped attitude,
peering around again and sniffing the air.
“See how triumphant he looks,” said Ibliss. “He has the instincts of a gladiator.” Rex then pivoted further downward—he had to,
having a rather short neck—and grasped the quivering beast, at the junction of
neck and shoulder, in his comically massive jaws. Wrenching himself upright again, he shook the
beast violently, breaking the neck and almost rending the body in twain. Then he bit down on the neck, which crunched
and separated, allowing the corpse to fall to the floor while he snarfed the
head and neck noisily down.
Orrgthith spoke up again. “Very impressive indeed. You must be proud.” Rex’ stats appeared on the arena’s central
screen, and on the personal viewers at each seat: dimensions, weight, number of teeth, cranial
capacity, running speed, growth rate, maximum size and weight, age, body
temperature, and various facts about his metabolism. Included was a graphic representation of
Ibliss’ genetic marker, which had been inserted into Rex’ ancestors centuries
ago upon his entry into the Game. There
was some tittering as the stats confirmed what was already apparent to the more
discerning among the players: Rex was
undoubtedly the largest and most effective predator the local Game had ever
produced, but for all that, his brain was disappointingly small, and his arms
were so vestigial that it would be completely ineffective at any kind of manual
operation. If you did manage to train
him to, say, pull a trigger, he couldn’t even see the gun he was holding, much
less draw a bead with it. There were
some promising features, though. He was
quite warm-blooded, at least part of the time, and he had a rather winsome
appearance, almost a sardonic grin, granted in part by his quite forward-facing
eyes. Rex’ vision was binocular, a
notable feature found in the vast majority of terrestrial and arboreal
intelligences. If Ibliss’ engineers
could do something about the arm length, this bloodline might well be poised to
develop real intelligence at some point well down the road; warm blood and
binocular vision were a pretty good combination for driving it.
But Orrgthith wasn’t
finished. “I particularly like
the…ornamental forearms. How did you
achieve such a stunning effect?” This
drew quiet laughter, from the seating areas (divided between Gamers and
spectators and speculators) and the lobby and concession areas. Ibliss was a lavish benefactor to corporate
interests here, and he had his fans among the crowd, but his trivial and
nontrivial conflicts with other Orrkuttssh were a major source of entertainment
to the literati here. Where there was,
officially, no show business, there was no business like intrigue.
Ibliss wasn’t particularly stung
by the barb. The fact of the matter was
that embryonic development was a process fraught with economy, and to encourage
the development of, say, a massive skull or long, muscular legs, cellular
material has to be sacrificed from somewhere else. The forearm diminuition, having occurred over
dozens of generations, was simply a continuation of a process of refinement
that Nature had already begun, although feedback loops accidentally created by
Ibliss’ engineers had vastly accelerated that process. Orrgthith, as a Gamer himself, would already
know this. His engineers had undoubtedly
encountered similar unexpected tradeoffs.
Evolution’s random elements were what made the Game partly a game of
chance. All the formulas and
mathematical laws in the universe weren’t proof against unseen interactions and
unexpected mutations. “It was a
calculated move,” Ibliss lied. “We
thought it simpler to miniaturize his hands, for purposes of manipulating our
machinery, than to design and build giant versions for him.” He knew few of them would accept this at face
value—and indeed, there was a burst of laughter, indicating some took it as a
joke—but then again, the rules didn’t require anybody to be honest about their
methods, their successes or failures.
The most important rule was that other than the initial injection of the
genetic marker, there could be no direct manipulation of the candidate’s
genes. All evolution had to take place
“naturally,” via environmental pressures.
It was of course legal to genetically engineer other species in the
environment, in order to apply and direct those pressures, but every additional
species tweaked by the engineers was another expense in the liability column,
and every species thusly involved dramatically increased the odds of unexpected
perturbations taking the process in completely unwanted directions. Ibliss’ team had implanted Rex’ long-dead
paternal ancestor, along with his siblings, with this marker many generations
previously; this meeting was at the century mark since the last one, and at the
millennium mark since this Game had begun.
He wasn’t just working against the vagaries of the hot, humid, swampy
environment and its ever-changing cast of competitors; he was working against
the efforts of the other Gamers and their candidate animals.
All manner of technological
weaponry could be employed, outside of direct genetic engineering.
Each team deployed constellations of weather
satellites, all battling it out to influence their own patches of planet
beneath and to overcome the influence of others. One team would sink boreholes into the crust
to encourage volcanic activity and the venting of greenhouse gases, and another
would use high-power lasers to heat the ground and water, provoking vast
electrical storms; these could be tuned to cause wildfires whose particulate
output would counteract global warming, or to drop vast amounts of water in
areas rendered arid by someone else’s activity.
One team would artificially fertilize grasslands along riverbanks,
causing cascading effects including toxic algal blooms in lagoons and bays,
altering food chains in sometimes unpredictable ways; another would alter
convection patterns, by way of lasers or aerosols, causing long-term shifts in
precipitation that encouraged rock weathering, in turn encouraging changes to
seawater composition. The impact of any
policy on the candidates was required to be second-order at best.
The rules were hazy on some
points, granting a great deal of leeway to those who took a broad reading of
them (and allowing for endless variation on House Rules). You couldn’t create a new pathogen and
administer it directly to anybody’s candidate animal, but you could try to modify existing pathogens in
other animals in its biome. You couldn’t
directly overhunt or overfish a candidate’s prey species into extinction, but
you could nudge that prey species’ primary food source into unsustainable
scarcity by “encouraging” the incursion of an invasive competitor. You couldn’t change the parent star’s output,
or alter the planet’s orbit, or provoke a supernova nearby, or envelop the
planet’s orbit in dust clouds, but there was no rule against, say, lobbing a
comet at the planet, at least if you could make it look like an Act of
Gods. It was, however, common sense not
to take such drastic measures, as they tended to eliminate not just the
competition but one’s own candidate.
Nobody wanted to get knocked back to the first square on the board after
sinking billions of tokens into the Game.
And nobody would ever play again with a competitor who’d resorted to
such action.
While not addressed
specifically in the Rules, it was still counter to the spirit of the game, and
therefore regarded, in most civilized quarters, as a cheat.
The primary goal was to develop
the first candidate on a given planet to achieve intelligence. “Intelligence,” for purposes of the Game, was
defined as the ability and willingness to be trained to serve as menial
labor. So a secondary objective was to
produce a labor force, and a ternary objective was to produce gladiatorial
combatants. Cash prizes would be granted
from the ever-growing pool, for each measure of success, and there would be
additional prizes for the winners of gladiatorial exhibitions and various
forced-labor activities. For that
reason, most players, while striving to encourage intelligence-friendly
selective pressures, also strove for domestication-friendly preadaptations, to
make it easier to assimilate the finished product into the actual
workforce. Ibliss tended not to concern
himself with such things, thinking they got in the way of actually tweaking the
beast into existence. He figured he
would be able to more rapidly advance his monster to the final phase if he
focused just on brain size, and then would use whatever force necessary to
housebreak it afterward.
“Go swallow lightstone,” added
Ibliss, under his breath, using a euphemism for the semi-fossilized dung that
infant and imbecile Orrkuttssh sometimes attempted to use as cropstone. Then, more loudly, “Your graciousness is so
appreciated. Please, it is your turn to show
us what you have.”
Orrgthith nodded toward the
referee box. “Shouldn’t you cage your
beast first, Ibliss?”
An opportunity for a gladiatorial
challenge, this was. “Should I?”
Ibliss watched Orrgthith
considering this. The loss of a single
specimen would of course have negligible impact on the Game’s outcome, but
publicly, it could result in a corresponding loss of face. And Orrgthith, as a fellow Short-Face, prized
face more than wealth. Most of the time.
“Let them in,” the latter
replied, and another gate control button was pushed by one of his minions
before the referee could object. Rex had
yet to really dig in to his prey; he’d been busy basking in adulation. Now he swiveled into a position of attention,
head level, eyes peering forward at another of the cage doors at this end of
the arena, which had just opened.
Nothing further happened for another couple of seconds, then a quiet
chorus of twittering chirps emanated from within the opened cage. Then two, four, six tiny bursts of feathered
fury erupted from the cage, trotting in a chaotic but roughly circular fashion
around the scene of Rex and his feast.
Rex snorted and growled deeply.
The sound filled the air, resonating through the arena seating. It was an instinctively, primordially
intimidating sound, even to a top-ranking male Dragon. Many less-dominant Orrkuttssh in the crowd
suffered involuntary cloacal eversion, the standing among them having then to
quietly and awkwardly take their seats.
These feathered furies were
something altogether different.
Completely covered in feathers, very rapid in movement and annoyingly
high-pitched in vocalization, they were clearly hot-blooded, clearly social,
and even better, clearly pack hunters.
Small they were, but their brains were undoubtedly quite large for their
size. “I give you Sly and the gang,”
said Orrgthith, introducing his candidate species. “Please forgive the irregularity of me
bringing an entire pack for exhibition.
I think you can best appreciate their intelligence if you see them
working together.”
Ibliss didn’t think there was any
threat there at all. None of the little
critters was large enough to pose the slightest problem to Rex. He could stomp any one of them to death with
minimal effort. But their movements
seemed to be confusing him. They were
roving around him and the kill, occasionally darting in between, trying to
establish a perimeter around the prey.
Each moved in a semirandom way, often following the one in front so
closely that Rex was unable to discern where one ended and the other
began. Their feathers, iridescent and
silvery-green, broke up their outlines.
And they tittered madly the whole time, taunting him. He wasn’t quite sure how to handle this, as
only other similarly-large males of his kind ever stood up to him, and the
standard behavioral response to that contingency couldn’t apply here; these
weird birds were far too small to head-butt properly. He planted both feet widely, using his tail
for balance, then pivoted downward to put his head menacingly close to the
interlopers. He hissed, and then growled
again.
The mean little running birds
didn’t stop. They kept running, in a
bifurcated sort of loop, now in front of him, now behind him, now twittering
more loudly. He blinked, snorted, and
then settled into a pattern of loudly, snortily inhaling, alternating with
slow, loud hissing, grading into growls.
Ibliss could hear cheering going on in the seats; evidently a new spate
of side bets had broken out. He began to
worry that one of the creatures would leap at Rex’ face and damage one of his
eyes. At least his own monster seemed
smart enough to resist the urge to snap fruitlessly at them, but so far his
threat posture wasn’t impressing them.
Eventually, Rex appeared to tire of watching them, perhaps deciding that
he wasn’t that hungry at all. He took a
couple of steps back, then snorted again before turning away to claim the other
half of the arena floor. After yawning
capaciously, he curled up on the floor, back ostentatiously presented to the
feathered furies, with his tail covering his eyes. The furies stopped twittering and began their
feast. Two of them, including the
largest and most brightly-feathered specimen, headed toward the neck stump,
where red flesh was readily available, and began tearing the skin back to
expose more. The other four arrayed
themselves around those two, facing generally outward but with particular
attention to Rex’ position. They
balanced their long bodies on their slender legs, with tailtips just brushing
the other two tearing into the prey animal.
When any of the guards sensed the faintest motion from Rex, their
alerting was sensed, through their tails, by the two eaters, who would in turn
alert and watch for movement. After the
two eaters had their fill, they rotated onto the perimeter, and two others went
in to feed. After all six had eaten, the
cycle was repeated, each pair going back for seconds.
Rex snored.
More cheers and laughter from the
crowd. More money changed claws. Ibliss sighed. Orrgthith gloated. The referee signaled for participants to
clear their candidates from the field.
Rex awoke and trod back into his cage at the sound of a prerecorded
call, just as he’d been trained. The
mean little birds left the carcass when Rex stood up, and trotted into their
cage without further prompting. The
victim was left in place for now; both cages closed back up and were retracted
back within their respective walls.
Ibliss, having read Sly’s statistics, now had some cause for
concern. That little species was also binocular, and also large brained, and they had a pack-hunting mentality; and that
put them at or near the high end of the current intelligence scale for Aten
III.
Ibliss was aware that the wee
beasties were of a line that was in decline, according to paleontological
evidence provided to him by his engineers.
They had expressed a suspicion that the original line had already gone
extinct and been revived by inserting old genetic material into modern bodies,
a form of cloning that would almost certainly be ruled against by the Game
council. He resolved not to bring this
up immediately; there were other candidates to view while he revised his
stratagems. It was entirely possible
that Orrgthith’s candidates, as smart and ornery as they were, were simply
unsuited to the environment, and dying out naturally such that Ibliss’
engineers were unable to find specimens during their surveys. If so, Orrgthith would be summarily removed
from the game in reasonably short order.
Conversely, it was possible that a relict population was thriving in
some heretofore undiscovered corner of the planet, and this was the source of
his exhibition pack. Ibliss would have
to expand his ground exploration operations.
The next candidate, belonging to
Sigsorr, was interesting for a different reason. This beast, much larger than the angry birds
but much smaller than Rex, was longer in neck than the typical predator of this
world. It almost looked like one of the
plodding, mindless vegetarians of the unfortunate prey beast’s species, but it
was obviously built for spending more time in an upright posture. And its head was larger and with a more
pronounced braincase. The standout
feature, though, was the forearms. They
represented the other extreme of the continuum from Rex’ puny, two-fingered
arms: robust, long, with wicked reaping
claws, and set well forward on the chest.
Such a beast, if it could be trained, would have no trouble operating
machinery, although its claws would have to be kept trimmed. It put up a disappointing show, however. It showed no interest whatsoever in the prey
beast, and simply shuffled around the arena floor, sniffing the air. Ibliss surmised that it was a plant-eater, or
at best omnivorous. Not particularly
threatening to Rex’ niche; Ibliss’ monster was top predator in its environs,
and a clear contender for global top predator.
Sigsorr had nicknamed his monster Handy, and there was a reasonably
appreciative murmur from the crowd as his stats came onscreen. Handy was capable of grasping tree branches
and pulling them toward his mouth. That
did bode well for eventual machinery testing, although his intelligence was
still marginal at best. So far, Handy
had resisted all efforts at training and domestication, and was possibly the
stupidest animal to be exhibited here today.
The last candidate, named Busy,
was remarkable in a number of ways. Bred
by Gronrr, it was of small size, between Handy and Sly, and with an interesting
mix of characteristics. He had grasping
hands, although smaller than Handy’s; he had long arms, although also shorter
than Handy’s and mounted more dorsally on the torso; he had a large braincase,
larger for his size than any of the others; and he had definite forward-facing
eyes, giving him probably the most superior binocularity (and possibly the best
vision overall) of all the candidates.
According to the stats, Busy’s species was capable of pack hunting, but
individuals such as himself survived just fine on their own. And he had been trained, albeit not terribly
usefully yet. He was able to respond to
different audio tones by moving to different parts of his enclosure, and showed
a remarkable degree of sensitivity to color, indicating some distant potential
for being able to read written language and indicator lights.
He also evidently had some
pride. He sniffed the prey
animal—grasping the neck with his foreclaws and lifting it to his nose, rather
than dipping all the way toward it—then apparently determined it was too cold to
be delicious, and turned his back on it.
Most predators weren’t reticent about consuming carrion, but each had
preferences regarding just how far gone was too far gone. Lots of scavengers were “scavenger” by virtue
of occasionally taking previously-killed prey, but did so only when the prey
was freshly killed enough to still be bleeding, and when the initial predator
could be driven from the kill before too many mouthfuls were missing. Sly’s angry bird troop was skilled at this,
but they weren’t exclusively scavengers, being able, as a pack, to take down
live prey much larger than themselves.
This carrion was less than an hour old, but it had been chewed on by
others, and that seemed reason enough for Busy to snub it.
What Ibliss found most disconcerting
about Busy was his eyes. They were large
and inquisitive, and they seemed to look through the glare off the plastic /
glass laminate separating the arena floor from the seating, right into the eyes
of those seated there. Like Rex, he was
aware of having an audience. But unlike
Rex, he seemed not to enjoy the attention.
He spent a lot of time looking at individual members in the audience,
making eye contact and sniffing, as if trying to match owner to scent. To Ibliss, it was like looking into the deep
past, into the face of a troglodytic ancestor so remote that it was more likely
to regard you as prey than as kin.
Busy stared at Ibliss, evidently
lost in thought. Ibliss stared at Busy,
most definitely lost in his.
After the presentation, the Gamers
scheduled the next meet. This was often
a complicated process; since each candidate species reproduced at a unique
rate, they couldn’t just agree on a set number of generations, and since the
candidates originated on different continents, in slightly different climate
regimes, they couldn’t just agree on a set number of seasons or years. The compromise that had been worked out for
this particular Game centuries ago set the pattern: each meeting was held at intervals of roughly
one hundred years (in local time for the candidate animals, meaning in Aten III
years), to be adjusted for major climatic, geological and astronomical
events. There had been no major solar
events during the time this Game had been running, so the century mark, to the
day, was agreed to be the next meeting point, barring any intervening
extinction events.
The diurnal cycle on Terror matched that of Aten III, and
that of Dread was being continuously
adjusted, over several weeks, to follow suit as part of its post-shakedown maintenance. Dread
was taking on a Class III restock of ammunition and supplies, in accordance
with a low-threat-intensity, long-duration monitoring mission. Ibliss, comfortable in his lavish office, had
now to give serious thought to whether the mission profile would be changing in
the immediate future, as that would impact the resupply operation. The Gamers had retired to their semipermanent
guest quarters on Terror, but the
expedition to Aten III would be leaving within the next couple of days, to
replenish foodstocks for the exhibition candidates, to obtain chemical and
biological samples from the candidates’ biomes, and to reintroduce the
bloodlines’ current candidate specimens, freshly-tagged, to their home
environments. Each team would have
observers watching the other teams, to ensure that all reintroduction occurred
according to protocol and that no direct genetic manipulation occurred between
exhibition time and release.
One benefit to hosting the
exhibitions was the use of a more expansive set of facilities than might be
granted to the guests. This arrangement
made it possible for Ibliss to exhibit one specimen, Rex, while breeding (and
returning) several others, no less biologically capable but less expensive in
terms of training. Rex was a potential
gladiator, and was currently more useful as a showpiece than a breeder.
Another benefit was the ability
to secure genetic samples from the other candidates. Each competitor was required to submit
prepared samples to the judgment staff, but Ibliss’ bioengineers liked to have
unsolicited, raw samples against which to confirm their veracity. They also liked having complete, unprocessed
cells, in order to examine proteins and genetic material from non-nuclear organelles,
to perform isotope analysis on the elements found throughout, and to perform
chemical and cellular analysis on droppings collected over several days. These measurements would confirm details of
origin and details of diet, and might possibly reveal details of methodology.
What Ibliss’ bioengineers had
determined, on the basis of all the assembled evidence, was that Busy had an
evolutionary lead that would be difficult to narrow within a century’s time, or
even a millennium. His brain was by far
the most advanced of the bunch, and he was the most hot-blooded and
binocular. His species bred faster than
Rex’, so might adapt faster to whatever pressure Gronrr’s team applied. Rex, meanwhile, was on the verge of becoming
an expensive failure. So far, every
effort intended to induce a longer forearm reach had backfired. He was smarter than the average saurian of
this world, but had a mean streak and was almost impossible to train in any
meaningful way. Ibliss’ operational
costs had run higher than normal on this beast, largely because of the damage
captive specimens caused and the number of personnel that had to be
replaced. He was showy and intimidating,
and a tempting prospect for combat, but looking less and less like a reasonable
candidate for domesticability. And it
was unreasonably difficult to keep enough prey on hand for him; his livestock
facilities were now devoting as much space and resources to his prey animals as
to the whole of the crew’s food requirements.
There were other factors to
consider. The Daughters’ antimateriel
campaign had scored some significant victories, not only against Ibliss’
satellites but those of several competitors.
The Game was becoming more expensive than the potential payoff. And in another century’s time, the Empire may
well have brought settlement into this system, ending it before the final
round.
Most importantly, perhaps,
Ibliss’ underground operation was in imminent danger of being stymied or
exposed. The psychotropic he’d been
drugging his crew with could not be manufactured on Terror, for reasons of security; it had to be shipped in, as an
adulterant in food or water. Water
shipped from Aten III took longer to arrive, allowing some of the adulterant to
denature en route, but water shipped from the nearby gas giants and their moons
was prohibitively expensive, owing to the radiation hazard and greater
difficulty of clandestinely spiking it at the source within the scope of
Imperial operations. A small crew of
assorted Orrkuttssh operated in one of the resort towns, manufacturing the
drug, mixing it with water and meat products, and sending it via automatic
transfer-orbit rockets out to Terror. And that itself was a problem, should the
Empire’s prying eyes fall across any of his paperwork. A Fear station is designed for
self-sufficiency, including fairly efficient water reclamation. A substantial portion of its armor consists of vast
tanks of water arrayed around the perimeter; much of this is allowed to freeze
solid and to serve as a radiation shield, primarily, and as an emergency water
reservoir secondarily. It also makes
good ballast and reaction-control steam, to be ejected as needed to maintain a
given orbital profile without stationkeeping fuel expenditure. Terror’s
position at a libration point, orbiting the sun rather than a planet, helped
limit the need for stationkeeping, but he nonetheless used water at an
excessive rate. The vicissitudes of the
Game and of maintaining an extravagant hoteliery and entertainment complex, in
addition to the station’s standard military structures, were more than the
original engineering could manage. The
water expense would be difficult to explain on paper, but it would be worse if
a full inspection of Terror were ever
ordered. Ibliss covered off-the-books
expenses from his personal accounts, but the station’s automatic logs still
tracked each resupply, and these took place at something like one and a half
times the normal rate.
Aten III was gradually being
settled, in defiance of the Empire’s decree.
That process would only accelerate over time, and it would draw politics
and litigation into this system. This
was partly Ibliss’ fault, having used it as a base for Gaming and for leisure
for so long. He suspected the system was
only a few decades away from having its own Transport platform—his sources at
Dragonmouth had informed him that plans for construction were already being
filed—and once that occurred, this system would be ripe for full annexation and
settlement. The Game would be over, with
no clear victor. And the planet’s
mineral wealth would come to light, rendering the asteroid mining operation—his
cover for both the Game and his mining operations on Aten III—moot.
If only the Capstone hadn’t
declared the planet off-limits. The
decree was part of a larger regulatory scheme in which all newly-discovered
“living planets,” those with well-established ecosystems but absent sentient
life, were to be regarded indefinitely as wildlife preserves until such time as
a complete biological survey could be performed by the Arch government. They were notoriously slow at getting around
to completing such surveys, so dozens of frontier planets had been kept on
indefinite settlement hold for the past several centuries. Expansive populations such as the Orrkuttssh
had been confined against the frontier, and that was presumably the point, or a
big part of it. The Capstone were
apparently searching for something, searching world by world, and they could
afford to take their time, willing to simply outlast other societies, other
entire species, in order to control the message and the rate at which the
frontier moved.
And up until fairly recently, so
could the Orrkuttssh. That, however, was
changing.
Regrettably, it was time to
switch to a secondary plan. Operation
Cover Your Tail was now in effect.
Ibliss’ minions would not know either way, as long as the psychotropic
remained in their systems. They were
easily ordered about in ways that would raise alarms on a normally-functioning
military base. They could be given
conflicting instructions, inconsistent work schedules, and nonsensical training
regimens, and upon application of post-dosage suggestion, would entirely
forget, or would remember events as specified in the suggestion; would, at the
very least, confabulate, without prompting, notional chains of events to
account for their unexplained whereabouts.
Ibliss took his station on the
bridge and began issuing orders. The
resupply of Dread would be adjusted,
and a new interim crew would be assigned.
The husband-wife military / mercenary team of Aphep and Towhret would
command the vessel, and aside from two tactical teams for ground strikes, the
remainder of the population would be maintenance, monitoring and defense. Dread, initially
tasked to provide cover and security for asteroid belt mining operations, would
become an orbiting siege machine, ready to drop death and to repel attack from
below.
But it would also be ferrying the
Gamers, and their Candidates, back to Aten III.
It was heavily loaded with potential eyewitnesses.
So it appeared as though Ibliss
would no longer be receiving shipments of Soma.
If he were going to cover his tracks, it would have to be within the
next few days, before his crew woke up from their extended trance. Each of the special teams he’d assembled for
his own purposes would be disbanded, and all their special skills would
evaporate along with their memories of their special training. He already had a post-trance suggestion ready
for that recovery: a sudden emergency
aboard the platform that had forced everyone into temporary hibernation in
order to preserve life-support capacity.
He would have to arrange for the unfortunate loss of those heroic
individuals who’d volunteered to put everyone into stasis before succumbing,
tragically, to vacuum anoxia.
But first, he had to see to his
checklist. Item 1: see to the departure of Dread. He couldn’t rush the
schedule without ruffling some scales among his guests, so this was a gating
concern. Item 2 would have to wait until
the platform was at least one day away, to prevent those onboard from witnessing
the next step.
Two diurnal cycles later, Dread was far enough out that—his
engineers assured him—the next step would go unnoticed. This was the chanciest part of the whole
plan, and the most subject to perturbation.
He had a very narrow window within which to launch Nemesis, if he were to make use of it during this orbital
period. Fortunately, this portion of the
plan met requirements for plausibility; since it occurred during the waning
period of the crew’s last dose of Soma, this was important, as it would be the
first thing they remembered upon awakening afterward, and the haziness between
these events and their last clear memories—those made prior to the onset of the
first full effective dose—could be explained as a side effect of Sleep, especially
if unspecified “technical issues” had occurred to Sleep support while the crew
was under.
So the launch of Nemesis was masked as a training exercise. In the first phase, Terror left his gravitationally-moored position at Libration Point
1, en route to a heliocentric orbit within the asteroid belt. There, it would encounter the approaching Nemesis, just nearing its aphelion.
Several weeks later, Dread was nearing the halfway point in
its journey, and Terror was nearing
the first stop in its own. The bridge
was alerted to the next task in the “training mission,” and Ibliss took his
position behind the helm. He’d put the
crew on reduced duty, knowing that during this time of withdrawal, many would
be exhausted. Those still on duty on the
bridge, pushed a bit past their normal shift, were somewhat more giddy than
usual.
He began issuing orders. “Weapons, go hot.” The weapons officer placed his targeting and
tracking console into Live mode. “Comms,
open a scanning channel and search for micro-class locator beacons.”
For several years, Terror had been running orbital plots on
various asteroids in the belt, having registered them as points of tactical
(and commercial) interest. The Nemesis contingency had been prepared
well in advance, but of course it was “officially hoped” that things would
never come to this point. By now, at
aphelion, Nemesis’ onboard beacon
would have been activated, and momentarily the communications console confirmed
this. “Locate source of beacon. Main screen.”
Nemesis was right where Terror had plotted it to be, but at this
range, it was just a white speck against the black. “Magnify one thousand times.” The asteroid filled the main screen. As suspected, it was tumbling slowly, so
there would be no one feature to lock on to that would remain at or near the
center of the picture. This would have
to be done the old-fashioned way.
“Target the center of the asteroid.
Paint the target.” A powerful
green laser was fired from Terror’s
foremost weapons bank, and much less than a second later a bright point
blossomed on the viewscreen, dead center of the asteroid. The targeting system tracked the asteroid’s
slow progress, continually adjusting the laser’s position to maintain the dot
at the center point, compensating for the irregular, shifting contour of the
rotating rock.
The next step was not to be found
in any training manual or procedure guide.
This was something Ibliss and his combat engineers had put together
themselves, as a byproduct of their substantial modifications to Terror. Like all combat platforms, he had a strong
magnetic field that could be used to deflect incoming ferromagnetic bolides and
to accelerate charged particles harmlessly away from essential areas. This provided some protection from projectiles
and energy weapons, but was of course useless against non-magnetic objects and
electromagnetic radiation. Fear
platforms are essentially bulging domes fixed to either side of a vast disc,
enclosing a central deck whose rotation provides the internal gravity that
provides for a stable, psychologically-viable long term space habitat. The same motors that generate that motion
also generate the magnetic field enrobing the station; this field can be
intensified greatly under combat conditions, and still more to meet the
requirements of a particularly demanding assault. But Orrkuttssh have never been privy to the
nature of the fairly unlimited energy sources monopolized by the Greys, and
there is always a tradeoff to be made during combat. Sometimes, for instance, internal gravity
would suffer as the motors’ rotation was retasked to deliver more power to the
shield. What Ibliss had set out to do,
using his then-only platform as a test bed, was to upgrade it to something more
comparable to the Capstone technological standard, to reverse-engineer some of
their capabilities and maybe achieve some kind of threat parity with at least
their smallest, most mobile combat platforms.
So he’d undertaken an extremely
hazardous sideline trade in Capstone weapons and transport technology. In order to finance this—and his
participation in the Game—he’d also invested in some illegal mining on Aten
III. Some of the materials gathered
there were useful in research and development, and the rest was simply a
compact, convenient source of instant wealth.
To insulate himself from involvement with the quite prominent mines on
two of the planet’s continents, he’d set up a refinery at a considerable
distance from them, away from prying eyes, over on Aten IV. After having completed it, he couldn’t help
but have it adorned with a number of homey touches, including a large
monolithic sculpture of the canonical Ideal Kuttssh short face, surrounded by
various temple structures arrayed at geometrically-significant distances and
angles. It was intended to appear as
nothing more than a religious and cultural center for Dragons on furlough. Mining had never fully got underway on this
planet, despite its lack of protected status (it having no extant life of any
kind), because of the combination of the sheer inhospitability of the surface
and the relative scarcity of useful minerals at the surface. (Asteroid mining was no more hospitable, but
the yield was higher, and the fuel cost of liftoff much less.) There could be no hunting on Aten IV, and it
was too cold and miserable a place for any resorts. It was, all in all, a fairly secure site for
the kinds of activity that went on there.
Among the discoveries that his
engineers had made was part of the secret of Capstone unlimited power. It was still unknown how their power was
generated, but it was believed to involve extracting electricity from vacuum
energy, presumably at one or more massive-yet-secret facilities. Then it was directed into streams and simply
teleported directly to the power systems of Capstone craft, bases, cities and
industrial structures. The key to
obtaining access to an energy stream was to hack together a TransNet
receiver: to set up a miniature
Transport platform, with a Capstone transponder that would identify it to the source
as a valid consumer of Arch energy. The
engineering team had got things underway by obtaining a salvaged small scout
craft, long derelict, from a drifting graveyard of ships and debris left by an
ancient deep-space battle along another, quite distant frontier. From this, they were able to figure out how
to store the power and deliver it, but the learning process took quite some
time. When active, this power supply
could boost the available power on board Terror
by several times over. It could intensify
the magnetic shielding, power additional weapons, and—most importantly—could
drive another of his engineers’ achievements, an upscale version of the Greys’
magnetic drive. This was only practical
on reasonably small ships, and Terror
was right at the practical limit, but the principle was pretty
straightforward. A conductive disc,
rapidly spun in the presence of a planetary magnetic field, would be subject to
the induction of eddy currents, which would in turn induce an opposing magnetic
field. This could quickly and
noiselessly drive a ship from a planet’s surface, without the need for rockets
or other high-profile propulsion. The
strength of the field could be varied by varying the rotation rate; rapid changes
to the rate could be used to redirect the resulting force vector, causing the
ship to slide erratically in three dimensions as it flew. This was quite useful in evasive situations,
and that darting kind of movement was a hallmark of the Greys’ tactical
craft. Terror had been retrofitted with just such a disk, embedded within
its own, saucerlike central disk; and it had been tested in the powerful
magnetic fields of the two largest gas giants, Atens V and VI. It was effective at departing from the vicinity
of a reasonably massive planet, but Terror’s
mass was too great to allow the kinds of maneuverability seen in the Greys’
more gracile ships, especially in the weaker field of a rocky planet.
But there was one additional
dividend to be gained from this experimentation. Terror’s
central mass-driver cannon could now quite effectively accelerate a small
ferromagnetic asteroid, for use as a potentially devastating weapon.
There was undoubtedly much more
potential for the pirated Capstone energy, but his people were still working
out the possibilities. From a close
examination of the salvaged ship, they’d learned that the Greys didn’t use
ordinary conductive wire or optical cables to transmit power. Rather, electrical and electromagnetic energy
flowed through ever-shifting, self-organizing channels, which his engineers
termed “meridians,” embedded within the material of the infrastructure and
hull. This appeared to be an aspect of
their self-healing technology. As to the
mechanisms whereby the metals and composites actually repaired themselves, that
was still unknown…as was the mechanism whereby the meridians automatically
shifted around discontinuities in their semiconductive matrix.
It would be a substantial coup to
figure it all out. The Greys’ ships
could take catastrophic damage and continue operating, even sometimes surviving
uncontrolled reentry. Orrkuttssh ships
are heavy, clunky chunks of metal, and although their armor can withstand a
great deal of incoming fire, they require manual repair, and accumulated damage
dramatically alters their flight characteristics. Their technological impetus has always been
toward raw power and brute force rather than finesse and exotica. Their aesthetic has never run short on
elegance, however; throughout the Empire, their name can be used as a metaphor
for any pleasing combination of force and subtlety, whether in technology, art,
or architecture. And this shows in the
designs of their ships and weapons, which are, in the opinions of many people
of many different races, quite beautiful.
Their technology nonetheless appears quaint by the standards of many;
whereas the Greys use a direct psychic link between their brains and their
equipment, and primates (indeed, most animals with fingers) like gesture
interfaces, touch displays, keyboards and holographic projections, the Dragons
have always preferred knobs, buttons, levers, and joysticks, things they can
wrap their rough but sensitive claws around.
Their sculpture bears the claw marks and squeezed materials of a strong,
reptilian grip, as well as a merging of sinuous and blocky forms, which to the
Orrkuttssh psyche represents aspects of self, of development, of growth.
Ibliss was not an artist. He was a businessman, a Gamer, an organized
crime boss, and an insurgent, all cloaked in the uniform of an upstanding,
traditional warrior. He knew fighting,
he knew stealing, and he knew cheating.
Aesthetics was something he kept experts on hand for, to tell him what
was a good idea to like or dislike.
“Ready the bolide,” he
commanded. The weapons officer executed
a command script that simultaneously activated a magnetic tractor and opened a
bay door. Within the bay was a small
nickel-iron asteroid; held by the tractor beam, it remained stationary. Once the system was confirmed by the
mass-driver computer as stable, the tractor reversed itself into a repulsor and
guided the object into the breech of the mass cannon. When the process was complete, an indicator
light confirmed this on the officer’s panel.
“Weapons, what says your
console?”
“The board is green, sir.”
“Then we’re go for launch.”
Now came the tricky part. The projectile asteroid Marrdukk was large enough to cause local devastation, but that was
just about it. For total destruction, he
needed Nemesis. But it was far too massive to be accelerated
by the mass driver. A precise hit by Marrdukk could deflect Nemesis into an inbound transfer orbit,
and would conveniently vaporize or eject Marrdukk
completely from the asteroid belt, destroying and dissipating the evidence of
manipulation while preserving evidence of collision: a “natural” phenomenon to any who
investigated the incident later. But the
transfer orbit would be unreasonably slow unless augmented by very powerful
engines, the kinds of engines that leave very obvious traces of exhaust as they
power their way through space. The kinds
of engines that would have to be compensated for with very exotic stealth
technology. The solution to this had
also come from the salvaged scout ship, although Ibliss had preferred to hold
on to the technology for much longer, as it might come in handy should a
campaign against the Greys become necessary.
This was a technology the Greys guarded as jealously as their Transport,
a technology few Orrkuttssh even knew existed, an offshoot of the ancient Capstone
quantum computer experiments: a
dual-navigator metaphasal quantum cloak.
Such a device exploited the native tendency of Capstone quantum
computers to distribute their operations across multiple parallel universes, as
well as their self-organizational ability to incorporate nearby solid matter,
especially highly-ordered matter, into their physical memory and computational
processors. A basic navigator computer
could utilize all the crystals embedded in the materials comprising its support
infrastructure, and thusly armed with what was essentially, now, an
extrasensory grasp of the surrounding universe and its near neighbors, could
precognitively react to circumstances that had yet to become real threats. A side effect of this operation was that the
navigated craft had a tendency to wander, partially, from universe to universe,
in effect distributing its existence through several at once and vastly
mitigating its potential for discovery in any one of them. This made for a very effective built-in stealth
capability, but had the downside that the craft didn’t necessarily end up in
the same universe it had started off in.
To correct for this, modern stealth rigs utilized two quantum computers
with pre-entangled cognitive units. One
could remain at home, so to speak, operating at the base or on the carrier that
launched the ship; alternately, both could be installed on the ship, where they
could operate from a single power source and share a single ordered-matter
computational matrix. When operating
synchronously, they served to mutually compensate for phasal drift, keeping the
ship’s distributed set of spacetime courses centered on the universe in which
it was launched. The differential output
of both members could be tuned to weaken or strengthen the corrective action,
allowing a stealth ship to disappear altogether from this universe, if desired,
for essentially the duration of its journey, at which point it could snap back
into full existence.
Nemesis
had been outfitted with enormous chemical rockets and a cannibalized metaphasal
rig, earning him the status of a fully-qualified planetary ship and qualifying him
for a designation and a gender. He
awaited only the establishment of a final course, which would be partially
determined by its deflection in the upcoming collision...and partially
determined by the decision Ibliss now had to make: to spiral in gently, preserving as much as
possible the appearance of a natural disaster, or dive straight toward the
center of the system and quickly lose any possibility of recall or of
plausibility? He had a feeling he
wouldn’t know until the last minute.
Although the engines on the Nemesis
packed plenty of fuel, it was a truly massive object, and its initial
acceleration would not easily be overcome should a course correction be
required. Once underway, the nav system
couldn’t really steer, just subtly curve the path already in progress. This was in part by design, to keep the nav
computers happily ignorant through the bulk of the journey, and in part due to
limitations of the ship’s system integration, which was crippled by the use of
a suboptimal power supply. The salvaged
Capstone power source was supplying Terror’s
expanded weapons capabilities, hospitality, and research and development operations,
and even were it available for dismantling and further study, there was simply
not enough understanding of the device or its materials to produce a
serviceable duplicate. The best his
engineers had been able to come up with for Nemesis
was a small fusion reactor, but without a handy Capstone radiation converter to
produce usable power with, it had to drive an old-fashioned circulation turbine
system instead. That system had now been
operating for many years, through several full orbits of Nemesis, and was in need of both maintenance and fuel.
There would be no time to board Nemesis and see to these matters before Soma
withdrawals completely disrupted operations.
There were supplementary solar collectors on board, but those would only
become particularly productive once well within the orbit of Aten IV. This would perhaps be able to boost the nav
computers’ precogsense somewhat as it neared destination, but not enough—his
engineers had calculated—to endanger the objective. The computers needed to be able to compensate
for unexpected circumstances during the journey, but they were better kept in
the dark as to the final destination. By
the time they determined that collision was inevitable, there would be too much
velocity and too little fuel to change the outcome. This was assured, the engineers told him, by
the Soma analogue they had fed each computer:
a series of obsessive, interminable mathematical distractions intended
to degrade those aspects of their performance pertinent to avoiding planetary
bodies. They were effectively
brainwashed into believing that only objects smaller than the host asteroid
were threats to their trajectory.
“Navigation, open a command
channel to Nemesis and prepare the
system to accept preprogrammed course via voice command.” Orrkuttssh do like
voice-control technology as well, but then, pretty much every sentient race
does. In actuality, Terror had always had an open channel to Nemesis, and the nav technician had only to route the signal to his
active console and issue a macro command.
The console chimed when Nemesis’
nav computers were confirmed in standby mode.
Ibliss stood up. He knew that if he issued the order to head
straight in, he’d immediately regret it.
And he knew that if he issued the order for a slow spiral, he’d regret
it much later. He closed his eyes. “Set the controls for the heart of the sun.”
Nemesis’
nav computers accepted this as a valid course command, and went into launch
standby. Ibliss issued the next
command: “Launch upon impact. Coordinate impact targeting with Nemesis.”
Nemesis’
nav system began coordinating targeting with Terror’s mass driver. Based
on the desired initial trajectory, and Terror’s
position, the computers determined an optimal impact site on Nemesis’ surface, and illuminated a set of
beacons marking the impact site. The
main screen displayed the target, a red dot, and some tabular data indicating
the optimal launch time, just a few minutes away. The red dot indicating the target was slowly
drifting into the center of the screen, surrounded by a red circle. As expected, Nemesis’ rotational axis was tilted, so the red circle would never
coincide with the green, but it would of course cross the same meridian, and
the nav / targeting computer system would compensate for latitude.
“Weapons, surrender launch
control to the nav computer.” Another
chime confirmed that this was done; launch would occur when the boundary of the
red circle intersected the green dot’s meridian. Without further input from anyone on the
bridge, the cannon made a final adjustment to its aim and fired. The projectile, an asteroid the size of a
small city, began accelerating down the long magnetic ramp of a weapons
platform the size of a small moon, en route to a collision with an asteroid the
size of a small continent.
“Projectile is away,” reported
the weapons officer, “away…away…away…away,”
the last repetition coinciding with the moment the projectile cleared the
breech of the cannon. The bolide, now
ballistic, continued on a straight line for several minutes, and the larger
asteroid continued its oblivious curving path right into that line.
It was all in Marrdukk’s hands now.
A series of beeping tones from
the weapons console indicated the bolide’s progress, increasing in frequency as
it neared the target. “Dim main screen,”
Ibliss ordered when the tones became close enough to merge into a single
beep.
The screen darkened. A moment later, a brilliant flash took place
at its center, quickly spreading to fill the screen before fading again. The visible impact event lasted only
seconds. “Normal brightness,” he
commanded. The screen was returned to
normal, and there was Nemesis, with
the central region somewhat obscured by a dust plume. Marrdukk itself was gone, obliterated in the
impact. Nemesis’ path had been visibly perturbed by the collision; now its
surface bore clear scars of having been struck by another asteroid, and this
region of the belt would shortly be littered with ejecta. The evidence had been planted. When the nav computers’ seismic sensors felt
the strike, they went active, and the immense rockets embedded in the asteroid
flared to life. Another indicator light
and tone informed the crew that this had taken place, and a few moments later,
as the asteroid yawed and pitched its way onto the proper heading, the glare of
rocket exhaust became visible on the view screen.
“Engage stealth mode,” he
commanded.
The navigation officer sent this
final command to the nav computers, and momentarily the asteroid disappeared
from view. It was now thinly spread out
over many adjacent parallel universes, occupying each for only a vanishingly
small moment at a time, and its optical, radio and gravitational signatures
would now be close to nil in any of them.
The radio ranging console now registered an empty space where Nemesis had been, and the communications
uplink was severed. The asteroid had yet
to build up any momentum along the assigned course; it hadn’t even appreciably
slowed down its progress along its initial course. But within the hour, its trajectory would
have been dramatically altered, and it would have begun the long parabolic
curve toward its final destination.
“Report,” he commanded. The weapons officer and navigation officer
each reported broken contact with the target, indicating a successful stealth
engagement. At almost the same moment,
an incoming alert from the medical department arrived on his own console,
indicating widespread exhaustion and illness throughout the crew. The time had come to shut everything down.
“Suspend all operations,” he
ordered. “Clear the bridge. All personnel dismissed.” He would complete the cleanup himself and
then allow the station to go cold for a period of several days while the men
slept off their Soma hangovers. A
prerecorded hail response would be activated, so that any approaching ships
would be warned of an ongoing medical emergency entailing “quarantine
conditions” on board. Any intervening
civilian emergencies would have to be diverted to the civilian mining
operations, as Terror would be out of
range for the duration. He felt fairly
secure that no military emergencies would ensue, but was still glad he wouldn’t
have to sleep it off himself. He would
serve as a skeleton crew of one, and Terror
would remain in standby mode, until such time as a full shift of the crew had
recovered enough to resume their stations.
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