2.
Hurry up and wait: this is the order of the day for military
personnel across the known universe.
Over just the past few days, he’d found himself rushed into service,
standing in line, reporting for duty, skipping instantaneously across the
galaxy, and studying volumes of galactic history. None of it was physically taxing, but all of
it was tedious, and therefore exhausting.
He had weeks and weeks of travel time to endure now, and no chance of
finding any entertainment or other diversion along the way. There were no media stations out here other
than the commercial channels targeting the miners, and those were pretty drab: lowbrow comedy shows, bland news programs and
commercials. Sobek could guess why, on
the basis of the two moderately derogatory epithets Ibliss had used for the
miner population inhabiting the asteroid field and Aten V’s moons.
Free will was something highly
prized by the Orrkuttssh. They certainly
loved their military discipline and regimentation, and they were formal and
rigid about traditions, but they nonetheless regarded themselves as individuals
with individual will, with a chaotic, imaginative aggression that served them
well in battle, and with a devotion to spirituality and creativity that
distinguished them from most other sentient races. To be a proper warrior, at least among the
Orrk, one had to also be a monk and a poet.
The Orrkuttssh spoken language, for all its variety in dialect, was
unlovely and without nuance, but its written form was a model for other races,
in terms of expressivity and abstraction, and its character set, composed of
representations of claw marks in various orientations and combinations, was—or
had been, in ages past—a standard, in simplicity and elegance, for communication throughout the Empire.
But there were many other races without
poetry, without dance, without even a martial culture. It was generally true that to become a
spacefaring race, or at least of noteworthy enough intelligence to be recruited
into the citizenry of the empire, a species had to live atop the food chain of
its own planet. Intelligence and aggression
go hand in hand; every member race in the empire, so far as he knew, was a top
predator on its homeworld. But
intelligence and imagination don’t always go hand in hand, and many
highly-intelligent species are utterly without music, without art, without
entertainment of any kind other than the ritualized behaviors dictated to them
by their own instincts. And these races,
by virtue of their unimaginative demands on existence, make ideal producers,
consumers and cannon fodder for empires.
They just don’t make ideal captains of industry, inventors or military
leaders.
“Brutes” were a kind of slave
race, or more euphemistically, a work force, used throughout the empire for
manual labor. Their origin was unknown,
but they were of a similar stature—and, reportedly, texture—to the mushroom
men, and were widely assumed to have arisen on the same homeworld from a common
ancestor. They were Primate-like in
shape, but quite stocky and evidently much stronger than the Greys, and tended
toward a greenish or dark blue coloration.
They had little concern for recreation or enjoyment and were happy to
work for as long as they were given food, shelter and instruction. “Leggers” were another kind of beast altogether. Whereas Brutes were essentially automatons in
the employ of the empire, they at least had intelligence enough to receive
complex instructions and act on their own in the absence of management. Leggers were mindless arthropods, each bred
to one of many differently-shaped castes, each optimized for work in a
different environment. Some had six
legs; some eight; some ten or twenty.
Some had body armor that enabled them to work in extremely rarefied
atmospheres; some could withstand temperatures that would melt the flesh of
other animals. They were useful in
establishing terraforming or robotics plants in environments without organic
infrastructure. They usually formed the
first wave of cheap labor in any new deep-space venture, to be gradually
augmented and replaced by Brutes, then by the more genteel classes. Like robots, they could be (and in fact had
to be) programmed to perform their specified tasks; unlike most robots, they
could reproduce and pass that programming on to their progeny.
Ibliss had implied that there
were relatively few Orrkuttssh yet in the system, other than his own crew, and
that the bulk of the labor force had as yet few needs other than sustenance,
shelter and electrical power. He’d
further implied that he expected this to change in the future, but on the order
of years or decades. This didn’t jibe
with what Sobek was reading while studying up on Aten III. Although the planet was essentially a
wildlife preserve, there were half a dozen minor population centers scattered
over two continents, and a fairly sophisticated research center set up on one
of the semi-detached landmasses scattered around the eastern rim of a shallow
northern sea. It seemed reasonable that
mining revenue could support such populations, but not if the miners were
mostly Brutes and Leggers. If the cities
down there were in fact resorts, they had to be catering to some rather moneyed
interests. Since there was no other
life-friendly planet in this system, Sobek suspected that the cities weren’t
resorts per se, but complete urban centers, supported not by sparse mining
colonies half a system away, but by some kind of local industry. If this were in fact the case, then the
encyclopedias would have to be revised.
It would mean that Aten III, not Aten V and its moons, was the major
population center of this system, and that the system was far more peopled and
economically active than was currently suggested by the official press.
The more he read about the
planet, the more intrigued he became. It
was startlingly similar to his memories of homeworld, at least those memories
that had been recently reinforced by printed documentation, and also to the
adopted home occupied by his family in the centuries since. He knew it to be larger than Erkhott had
been, but both were in a similar temperature regime, similarly deluged with
salty water, and similarly green and fertile.
Even better, Aten III was populated by reptiles.
It was a common conceit among the
galaxy’s denizens that large brains could only evolve in a large carnivorous
species, and then only in a warm-blooded one.
Sobek, as a landed scion of the original Orrkuttssh civilization, was a Keeper
of Secrets from those days, and he knew much about that civilization that
Ibliss had probably never heard. He knew
their civilization had not been built from the ground up, as had been those of
many other races. He knew that the
sea-roamers had come ashore en masse, encountering the short-faced
land-dwellers, already established there in the ruins of a much older
civilization whose original members had long ago died out. Little was known about this race, as few
pictoral or audiovisual media had survived to depict their shape and sound and
movements. But their science and
medicine had been recorded in long-lasting digital media, and over time, as the
short-faces took up residence in their homes and began attempting to manipulate
their rusting, decaying machines, some of it had been recovered, enough to
reveal that they were large, terrestrial, bipedal, and warm-blooded.
Once they’d achieved long-range
space travel, it became clear to the Orrkuttssh that life could take many forms
under many different sets of environmental conditions, and that their own world
was but one island in a vast sea of organic diversity. But on most worlds, life’s evolution didn’t
seem to proceed much further than a fairly standard mix of sessile photosynthetic
producers and motile, oxygen-breathing consumers; indeed, on the vast majority,
it only got as far as thermosynthetic slime.
True intelligent life was exceedingly uncommon, and civilization was
vanishingly rare, existing only when intelligent life had existed long enough
to self-domesticate and discover certain scientific and engineering
fundamentals, and not long enough to destroy itself or fall prey to natural
global catastrophe. As was the case with
a hundred spacefaring civilizations before them, the Orrkuttssh were
simultaneously humbled and conceited by their experience. Conquest had never been in their nature
before their own Great Land War; for millions of years, the long-faced and
short-faced varieties lived a life of geographic and phylogenetic separation,
each content in its own distinct environment.
But a series of geographic and climatic upheavals had forced the issue,
first by compelling a vast population surge in the ocean-dwelling population,
and then by closing their migration routes through the continents’ various
straits. For the first time in an eon,
they were driven to migrate over land, and in so doing, came into increasingly
frequent and violent conflict with those who’d taken up residence in the
ancient stone cities there.
It wasn’t a war, at first; it was
the attempted extermination of an invasive species. The sea-dwellers had partially webbed digits
on their four limbs, and were at a physical disadvantage in terms of developing
and using manual technologies. But they
were at least as intelligent as the land-dwellers whose clever claws had
learned to manufacture projectile weapons, traps, nets and poisons. The mariners died in heaps along shores, in
lagoons and on the trails, fighting back only with teeth and claws, with
unbridled aggression, and with sheer numbers.
Eventually they captured enough weapons, and learned to teach enough
others in their use, to be able to establish toeholds around the coasts and up
into river deltas. After that, a long siege
set in, and war began in earnest, each side establishing a military culture,
tactics, strategies, and diplomacy. It
was centuries before a balance was struck between the two competing
populations, and longer still before a unified nation emerged, but by that time
the wartime origin of both nascent cultures had cemented itself into their
collective consciousness. The unified
dragon-culture of Erkhott was ultimately no more violent or expansionist than
any other had ever been at various times—it was simply more disciplined and
duty-oriented than most—but it took on a more fearsome reputation because of
the rapidity with which that culture arose, and the vicious physical appearance
they still maintained. Most global top
predators had arisen to that post via a slow evolutionary process that had
de-emphasized natural armament in favor of expanding brain size; they were
formidable not because of strength or claws or teeth but because of
intelligence and fingers and fire. The
land-dragons and sea-dragons of his homeworld had found a shortcut to global
ascendancy in the abandoned cities and technologies of the long-lost bipeds,
and had not to undergo the kinds of gracilizations that their cosmic
competitors did. Unlike most of the
so-called people with whom they’d come into contact in the following
centuries—the soft-bodied beings collectively termed “lippers,” who modulated
their speech with labile mouthparts, and “bugs,” comprising various other odd
forms that relied on stridulation rather than a moving column of air to make
speech—the People were still growlers:
still unmistakably animals, still unmistakably predatory, and still
unmistakably lethal even without any tools whatsoever in hand.
Intelligence took many forms, in
the seas, on land, in the trees, in the swamps and even drifting on the winds
of the planets on which it could be found.
It was shaped like lizards, like primates, like cephalopods, and like
insects. It could be found with fingers,
claws, tentacles, and flippers.
But
civilizations, unvaryingly, were built by beings with hands. The prevailing physical model for sentient
beings was tetrapodal, warm-blooded, almost always bipedal, and always with an
armored head containing a single large brain.
Those beings which developed science and technology sufficient to become
spacefarers were unfailingly of this basic body plan. The Slurghh and the Kasmani were definite
exceptions to the warm-blooded-bipedal-tetrapod rule, but then, neither of
those races had achieved space flight on their own. Aside from the Orrkuttssh, almost all
spacefarers were of the type (often derogatorily) referred to as
“primates”: physically unspecialized,
bipedal, two-handed, hot-blooded, furry, large-brained, and lipped. Even the mushroom men, who could supposedly
adopt any shape they wanted, took this general form when appearing among other
races, although they, being natural stridulators, weren’t as naturally lippy. Ironic, Sobek thought, in that the Orrkuttssh
word for “primate” implies “primitive.”
To be a primate is to be spectacularly undifferentiated, to lack the
claws, jumping legs, whip tail, fins, wings and tentacles that other body plans
find so essential. To be a primate is to
lack biophysical armament, to rely on technology for survival. But at the same time, it is to sport a pair
of lips and an air-column noisemaking apparatus that make for excellent
modulated speech, and that seems to be the decisive advantage for those kinds
of animals. Indeed, there are few animals
as naturally loud as a primate.
The Dragons of Erkhott, once a
flourishing phylogenetic tree, now are represented only by the two surviving
species of an old reptilian lineage which had all but gone extinct prior to the
Great Land War. Their science, once past
its fitful and fragmented start, would eventually discover that their world had
once been populated by warm-blooded bipeds, animals with a higher sustained
body temperature and perhaps larger brains than they had, and this would in
turn inform their mysticism, producing a concept of an ideal form toward which
evolution tended. Dragons have warmer
blood than any other surviving reptiles on their planet, and were, at the time
of their flight from terrestrial bondage, the most intelligent animals of any
kind still living there. To them, at
least in Sobek’s day, the relationship between blood temperature and brain size
was ironclad. But they knew that the
universe harbored warmer-blooded animals than them, and larger-brained. This realization had fueled a collective
inferiority complex and had helped propel them into another expansive phase, in
which their reputation as conquerors was made.
They experienced conquest not as an expression of greed or hatred, but
as an instinctive need to expand the old hunting and breeding grounds and to
assert themselves among their cosmic peers.
It was the territorial imperative writ large, with civilized weaponry
and domesticated numbers changing the game.
Psychologically, it was simply a migratory urge; they bore no ill-will
to the worlds they occupied, or even to the occupants they ate. Later, once their expansion had been brought
to a halt by the collective efforts of the galaxy’s other civilizations, they
accepted that they were just one of many intelligent species, that their
incursions were traumatic and troublesome to various other long-established
societies, and that they would have to curb their violence if they were to be
accepted into an ongoing role as a member society of an emerging galactic civilization. This fact was impressed on them with a
minimum of recrimination; even having defeated them, or at least held them to
stalemate, the galaxy’s primate population’s highest priority remained
appeasement. Some political urge,
long-imposed by their collective governmental system, compelled them to eschew
violence, even for punishment. Still, in
fighting the Dragons to a stalemate, they denied them resources demanded for
further expansion, effectively containing and isolating them.
It was a hard situation for many
to accept, but the Orrkuttssh are nothing if not adaptable. Their demand for living space could be met by
any of a thousand unpopulated swamp worlds; their hunger could be fed by
livestock-culture and interstellar trade.
Some renegade units gathered their forces and headed out of known space,
presumably to colonize and conquer elsewhere, and were never heard from
again. Some remained bound to the
homeworld, defensive and xenophobic, their eventual descendants to witness the total
loss of that world. And some continued
to fight, and were eventually hounded out of the vicinity or wiped out by the
combined forces of the Lippers, who, while reticent and soft most of the time,
could eventually be provoked to a truly hellish degree of destruction. That was the only example they needed to set,
the only war-crime punishment the situation merited. The rest of the People adopted a less
expansionist posture and began drawing down their reproductive rate,
self-pacifying in response to constant exposure to other cultures. As that first galactic Republic advanced,
receded, and advanced again, they took on an important, even central role in
its organization, and by the time their Age of Legends drew to a close, they
formed the backbone of its military, police and peacekeeping forces.
This planet’s global ecosystem
bore a striking resemblance to what Sobek remembered, and understood, of that
of his homeworld Duat, itself a distant, smaller echo of the ancestral planet
Erkhott. There was one major difference: on this planet, warm-blooded life was
abundant, if not exactly dominant.
The most widespread and numerous
animals on Aten III, as it happened, were dragons. Dragons of all shapes, all sizes, all walks
of life. Quadripedal, bipedal,
long-necked, short-necked, finned, frilled, sailbacked, aquatic and
terrestrial. They scurried, scampered,
climbed, ran, jumped, swam, crawled, lumbered and flew. A rather astounding diversity, actually,
compared to what was left on his homeworld.
But for all that, the dragons of this world were stupid. There wasn’t a trace of civilization beyond
the resort cities. None of the natives
could talk, build weapons or control fire.
They were dumb animals, as Sobek’s distant ancestors had been. They were possibly tens of millions of years
behind in their evolutionary process; or so said the encyclopedia.
But the warm-bloods were what got
Sobek’s interest; on this planet, many families of animal, even the reptiles—or
a substantial portion of them—had achieved warm-bloodedness of a kind that
surpassed even the Dragons’ half-warmth.
There had been a religious mania, long ago in Sobek’s youth, over
warm-bloodedness. Many of his people had
believed that they could hasten their population’s evolution toward an “ideal”
state of intelligence by consuming warmer-blooded prey; they would take on the
characteristics of that prey and expand on their potential for brain
growth. Sobek had never fallen for such
spiritual fads. Most of the warm-blooded
prey animals he’d encountered, for all their crunch and juiciness, had smaller
brains (as a ratio to body mass) than Orrkuttssh did, and no one seemed to be
taking on that particular
characteristic from their food. Clearly
there was more to brain size than mere blood temperature. He didn’t disagree that metabolism might be a
limiting factor in the size and degree of sophistication a brain could achieve;
fast metabolism engendered fast growth, and if ontogeny could adapt to that
growth in such a way as to favor brain growth at the expense of less-essential
structures, then neonates could in theory be made to develop larger brains than
their parents. And there was
paleontological evidence to the effect that once the ancestral population had
achieved a modicum of warm-bloodedness, the mass and length of their
fat-storing, oxygen-storing tails had become reduced, presumably as a tradeoff
for brain growth. However, the fact that
Orrkuttssh gestated in eggs of a fixed size and shape meant that any accelerated
growth could take place only in the context of the cytologic material deposited
in those eggs before the shells formed, much prior to their being laid; there
were physiological limits to how far that process could be pushed. Either way, it wasn’t a question he had been
very concerned with; it was one for the scientists and the philosophers. But now, with a virtual smorgasbord of
varmints of all colors and flavors before him, he found himself wondering about
it.
It was true that therians tended
to gestate their young in the absence of constricting shelled eggs, and this
may have been the reason why some were able to grow such spectacular
brains. But as he understood it, a
placental kind of embryogenesis was an effect, not a cause, of the hot-blooded
metabolism. The crucial physiological differences
between a cold-blood and a warm-blood, on most of the planets where such a
distinction had arisen, always came down to the skin and to the heart. On Sobek’s homeworld, most reptiles had a
two-chambered heart. Modern Dragons, and
their species’ presumed common ancestor, had two three-chambered hearts, but
retained the plated, thick hide of the socket-toothed family of reptiles from
which they’d descended. Warm-blooded
animals tended to have three- or four-chambered hearts, but they also had skins
that were complex, multi-layered, hairy or feathery, and pocked with various
kinds of glands. On some worlds—such as
Aten III, but not so far as he knew, on Erkhott—some of those glands were
developed into feeding tubes for the young, a fact which explained their lips
(an adaptation for creating suction against those tubes). This was rather a revolting concept to Sobek,
among most other carnivorous reptiles, but the biology was unmistakable: most of the galaxy’s large-brained species
were warm-blooded, and most of the civilized, space-capable species were
skin-feeders or “mammals.” It was
remarkable how many times, and in how many varieties, a similar phylogenetic
process had played out, world after world.
Life begins in oceans as single cells, develops multicellularity and
sex, differentiates into wormlike, arthropodic, fishlike, and amphibian forms,
along with vascular light-converting plants and scavenging fungi; and these
collectively assault the land masses until dry-skinned reptiles with shelled
eggs, air-breathing arthropods, and trees arise, at which point the
diversification truly begins. Across the
galaxy, one can find cold-blooded reptiles, warm-blooded reptiles, furry
reptiles, feathered reptiles, swimming reptiles, even flying reptiles. Warm-blooded furry reptiles is usually as far
as the process ever gets on any one planet before a comet or a supernova knocks
the whole process back to the evolutionary (or worse, abiogenetic) stone
age. Some twenty percent of the galaxy’s
civilized population was currently composed of species of this kind. Much less common were those species who’d
taken warm-bloodedness to the logical extreme and gestated their young in
internal incubators, and less common still were those who provided liquid
nourishment to their young, after birth, from their own bodies. But those species’ populations had a way of
becoming disproportionately intelligent, so on a per-capita basis, there were
more of these mammalians currently residing as full citizens in the empire than
there were reptiles.
Aside from these fairly standard
morphotypes, the galaxy had a few exotics to exhibit, notably the arthropodic
Kasmani and the cephalopodic Slurghh.
There were less-describable forms such as the Ashi, which resembled
massive, mobile plant thorns (a large cone-shaped, pointed body with flexible
stomach-foot, beneath a thin shell with apertures for pseudopods to be extended
through), and the Rengali (flat, broad worms with four prehensile tentacles and
a large central stalk, with sensory organs and a sucking mouth, rising from the
back). And then of course there were the
weird, mushy beings of the Capstone civilization, whose God Machine currently
ruled the empire. There was nothing else
even remotely like them, anywhere. Their
origin was still a mystery, although those who came into physical contact with
them reported a distinctly spongy, or sometimes plant-like, texture and
consistency. No one had ever secured a
sample of their genetic material…or if they had, they hadn’t managed to go
public with it. Whatever they were made
of, it wasn’t meat. You couldn’t even
eat the bastards.
But there was only one non-furry
reptilian species, still retaining ancestral amphibian traits including the
basic lacertine body plan, residing in the galaxy, as full citizens, in a
fully-industrialized condition. And
while their numbers had expanded enormously since discovering interstellar
travel, they were now in decline, and greatly outnumbered by those warm-blooded
tit-feeders, who seemed to grow and reproduce as fast as insects, quickly
dominating food chains wherever they happened to arise. For some Orrkuttssh, their participation in
the galactic community was a source of pride in the exceptional nature of their
achievement as a race: the only “primitive”
reptiles ever to master space travel. To
others, the rapid expansion of therian populations, and the degree to which
their species dominated planetary systems, was a source of metabolism envy.
Cults arose over the concept of
developing a mammalian metabolism.
Mammals were raised, studied, sacrificed, eaten. Mammal skins were consumed, collected,
decorated, revered. Some individuals
(members of non-warrior castes, those who weren’t prohibited from making
unsanctioned cosmetic, anatomic or physiologic upgrades) engaged in medical augmentation: implants of skin glands, of hair, of
metabolic accelerators. Some had bones
broken and reset to resemble the kinds of hip and shoulder girdle structures
regarded as typically mammalian. Some
had modifications to the visible portions of the eyeball, to the musculature of
the skull, to the face. Some had lip
implants, in mimicry of the facial apparatus that enabled therians to suck from
skin-borne feeding glands.
Lips! What had the universe come to when the
youngsters were wearing lips! It was the
first time the Orrkuttssh had encountered counterculture, and Sobek wasn’t the
only one at a loss. Many adults of his
generation believed that the cultural revolution was the first step in the
unfortunate sequence of events that had led to the planet’s loss. It couldn’t be doubted that the generational
divide had weakened their civilization considerably, at least temporarily, but
he had never found an objective and thorough enough history of that time to
explain it in detail. And the Capstone
owned all history now.
He didn’t have a problem with the
general idea of personal evolution, but he was proud to be a Dragon. He didn’t think that personal improvement
should require evolving into something else. His identity—his genetic makeup, his shape,
his size, his temperament—meant a lot to him, and he believed everybody else
should feel the same way. The Orrkuttssh
civilization was singularly two-faced in some regards; the pillars and eaves of
the Great Buildings of their government were adorned with gargoyles each
exhibiting one long head and one short head.
To outsiders, they were Dragons; but among themselves, they were The
People. Three times in that history,
their society had been torn by internal conflict or division, each a new
national shame; they regarded the youth movement as no less a paroxysm than the
Land War or the deadly schisms of the Primate Wars.
He pondered. He read.
Weeks passed. Sobek studied, got
in shape, and sketched plans for his “inspection.” He watched the stars pass his windows as the
Talon slowly rotated in its solar heat-shedding roll. They were pretty here, not as crowded and
busy as the sky was closer to the galactic center, and with only a few visible
nebulosities to break up the pattern.
The sky was almost uniformly black and glittery, except for the zodiacal
band of the galaxy’s cross-section, which stood out magnificently.
The Talon had used chemical
rockets to begin its journey at a reasonably high acceleration, but after an
hour at full thrust had cut them and switched to ion drive, which would
continue to accelerate the craft at a slow, sustainable and heat-manageable
rate, letting Aten’s gravity do more of the work as the ship fell toward the
center of the solar system. Shortly
before the halfway point in the transfer orbit, the ion drive’s
thrust-vectoring nozzles reversed their direction, and the craft began subtly
to slow. The slowing was not initially
perceptible, as the ion drive was also working against the acceleration of Aten
itself. Toward the end of the journey, Constrictor would be essentially
stationary with respect to the star, letting the planet’s approaching orbital
path cross his, at which point he’d fire the main thrusters to catch it and
park in a new orbit. The orbital
insertion could all be done automatically, but that wasn’t Sobek’s style. He was rather thrilled that he’d be meeting
the planet head-on, as that would make for a bracing rush of deceleration when
the time came, and another opportunity to sneer at danger face to face. Subadults, bureaucrats and therians timed
their orbital insertions for ease, for fuel economy, for safety. Grown Dragons of the military culture fired
their rockets manually, enduring bone-crushing g-forces with gritted, clacking
teeth.
There had been artificial gravity
aboard the Talon while it accelerated, but this would eventually lessen for
several weeks, before the deceleration became palpable, at which point “up”
would become “down” within the ship, gravity having effectively reversed
itself. Larger craft used rotating
modules to implement artificial gravity, and the Greys were reported to be able
to manufacture real gravity on demand, but smaller Orrkuttssh ships like the
Talon had to make their own g-forces using old-fashioned engines, and to rely
on adhesives, magnets and harnesses to make movement convenient. Sobek would enjoy the relative novelty of
weightlessness for a time, but soon would become impatient for the feel of the
ground beneath his feet.
No comments:
Post a Comment